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Tarsier Studios Little Nightmares II - Europe
Tarsier Studios Little Nightmares II - Europe, view 2

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A boy wakes up alone in the woods surrounded by the husks of burnt-out televisions. After stumbling through traps and pitfalls in the wilderness, he finds a girl locked in the basement of a dark and terrible house with only a music box to keep her company. This is their story. WORK TOGETHER OR DIE ALONE You play as Mono, the boy traveling with Six, his enigmatic companion. Although they never knew each other before their story began, they must find a way to cooperate as they try to survive the terrors and secrets of the Pale City. Mono can call Six to summon her, but she is also quite independent and observant. Pay attention to her cues and work together to open hidden trapdoors, climb giant furniture, and, if you’re feeling a little scared, hold hands as you both navigate a world never meant for children. STAY HIDDEN TO STAY ALIVE The Residents of the Nowhere are enormous, implacable adults like the Teacher or the Hunter who stalk any child Visitor foolish enough to catch their attention. When they’re around, it’s vital to remain quiet and out of sight, or your end will be quick and unpleasant. RUN FOR YOUR LIFE At times, hiding won’t be enough. If a Resident is chasing you, you’ll have to run as fast as you can, clambering over any obstacles in your way. Maybe you’ll be able to stay alive long enough to find a place where the danger can’t reach you… for now . IF YOU CAN’T RUN AND YOU CAN’T HIDE, YOU HAVE TO FIGHT Mono is strong-willed when he has to be. If you’re trapped with an enemy, look for something you can swing to fend them off. It’s tough work for a such a little kid, so time your attacks carefully. You won’t get a chance to make the same mistake twice… FIND THE SIGNAL Mono is the only one who can stop the ominous Thin Man, the Resident who seems to be the sou

Key features

  • A boy wakes up alone in the woods surrounded by the husks of burnt-out televisions.
  • WORK TOGETHER OR DIE ALONE You play as Mono, the boy traveling with Six, his enigmatic companion.
  • Mono can call Six to summon her, but she is also quite independent and observant.
  • When they’re around, it’s vital to remain quiet and out of sight, or your end will be quick and unpleasant.
  • RUN FOR YOUR LIFE At times, hiding won’t be enough.
  • If a Resident is chasing you, you’ll have to run as fast as you can, clambering over any obstacles in your way.
  • 1 listed purchase option
  • Nintendo Switch · activates with Nintendo eShop

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OB-P-96B0A34014F723

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